3P │ PUBLIC PARK PLANNER

03/2024 - 05/2024

3P is an easy to use app and web-based programme for planning urban greenspaces with AI-assisted tools and community-based park maintenance.
Programme Design // UX Design
03/2024 – 05/2024
Role: Research, Ideation, Conception, Design, Prototyping, Testing, Rendering, Community Design
Project Overview
Public parks and greenspaces are essential for public health, stress relief, living quality and air filtering. AI can help managing the connection between multiple urban factors.

The project started with creating a community-based app for inhabitants of a community to help maintain the public parks in the area with easy tasks. Design aspects from Gamification tactics should help motivating the users. Afterwards, it was extended to be used by public municipality planners and urban designers to help gathering data sets and managing data inputs. It should also help with design tasks like vegetative planning or budgeting, GIS, mapping or biodiversity planning.
User Research
Many target users wish to make planning with a tight budget more rewarding, while also keeping track of environmental data. After diving deeper, the project evolved into a manyfold project with different applications. I concentrated on a dedicated mobile app for citizens to maintain a public greenspace in their area and a web-based landscape architecture programme with AI assistence.
Pain Points
1. Usability: Easy to use AI-tools

2. Data Management: Layering Information in understandable way

3. Rewardability: Rewarding usage for community based maintenance app
Empathize and Define
User Journey Map - Persona Martha Schwartz
Dedicated Community-based App
Public Park Maintenance App
To kick off the project, I focused on the dedicated mobile app, that allows users to maintain a public park with motivating gamification aspects. The information about the parks maintenance state and live data inputs could be manged by AI, which is also a key element for the web-based planning programme. The app should be more usable for common people then a website, being able to send notifications and having easier access to start. The data from the maintenance of the users could be collected anonymously by municipality planners to keep track of the greenspace development.

↘ For the dedicated mobile app, I chose a simple hierarchical Information Architecture, but divided the functions into a top and bottom bar. I wanted to create an easy and efficient user flow by keeping the functions to a minimum. Also I included different possible paths for the navigation to increase usability and decrease possible frustrations.

High Fidelity Prototype
The user flow of the high-fidelity prototype was slightly optimised for an ideal user flow. For this part of the project, I chose a linear user flow demonstration to show a possible user flow in its entirety.

Dedicated Mobile App
Web-based Planning Programme
AI-assisted Public Park Planning Tool
The second part of the project comprises the AI-supported and web-based planning programme for landscape architects and urban planners. The programme should make it possible to collect and manage data from various sensors in the city to help planners plan with this data on the screen. The programme should also help planners with GIS planning, biodiversity planning, budgeting, zoning and path design. Colleagues should be able to work together on projects and also access plans and meetings via mobile devices. In the end, I was able to sketch out some ideas to create a vision for such a versatile tool.

↘ The design of the Information Architecture draws inspiration from planning and 3D modeling software and websites such as Figma, Rhino 7, and Vectorworks. To manage the array of tools, a Top Bar and two Side Bars with distinct functionalities were implemented. Subsequently, employing the "graceful degradation" process facilitated the removal of elements for lower complexities to optimize the interface for mobile and tablet usage.

Web-Based Tool
My Hi-Fi prototype followed the same user flow as the Lo-Fi prototype and incorporated the design changes made after the usability study as well as several suggested changes from members of my team.

Mobile Web Prototype
Summary
Impact
Urban green spaces are essential to city infrastructure, providing air filtration, public health benefits and habitat for other wildlife on a large scale. Generative AI and machine learning can be a powerful tool for planners tackling big data and diverse issues.
What I've learned
It was a pleasure to talk to experts and users and learn about their needs and problems, but also to include accessible design decisions in the process. I also enjoyed dealing with topics such as urban planning, AI tools and biodiversity.
I think AI has great potential for different disciplines and I'm excited to see how it will impact design in the long term.
Next Steps
1. Test Usability
I would test the usability of my Hi-Fi prototype again with different people to ensure ease of use.

2. Extending the prototype
I would also include other functions in the prototype, for example all pages of the information architecture.

3. Implementing AI Features
I would add more features that I thought of with the Crazy-8s and HMW questions.

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